![]() ![]() ![]() Interaction with the game world is fairly minimal. This mirror sensation is used later on in the game to great effect. The highlight is when the player is able to look into a mirror and "see" themselves as the Batman character model, which moves in tandem with the player's own head and hand movements. This sequence is effective for its fan-pleasing thrills if nothing else. On his way he's presented his suit, which the player puts on piece by piece before learning to use Batarangs, a grapple hook and an environmental scanner. After a quick chat with loyal butler Alfred, the player taps out a few notes on Wayne Manor's grand piano, with two PlayStation Move controllers working as their in-game hands. This is also at the root of Arkham VR, a short and sweet Batman story set between Arkham City and Arkham Knight, which sees Batman investigating a brutal murder one night in Gotham.Īn opening sequence sets the tone well. Alumni of the classic 90s cartoon series, Kevin Conroy and Mark Hamill, give some of their best performances as Batman and the Joker, in stories that offered players the chance to take on numerous villains from the Dark Knight's rogues gallery.Īt the core of each game is the idea that players become Batman, feeling every bit the powerhouse, every bit the detective that he is. ![]() Rocksteady's celebrated Arkham games rank among the best superhero titles ever because they are distinctly the product of a team with a vision. Tumble VR review: Jenga meets Tetris in PlayStation VR puzzle game ![]()
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